AI Insights · Timothy · October 2022
Top 5 io Games on iOS in Colombia: Q3 2022 Performance
Discover the performance trends of the top 5 io games on iOS in Colombia during Q3 2022, including download numbers, active users, and revenue insights.
In the third quarter of 2022, the top 5 io games on iOS in Colombia showed varied performance in terms of downloads, active users, and revenue. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular games.
slither.io experienced a generally steady performance in weekly downloads, starting with approximately 1.1K at the end of June and peaking at 2.5K in late July. By the end of September, downloads had settled around 1.1K. Weekly active users followed a similar trend, starting at around 10.5K and reaching a peak of nearly 15K in late July, before ending the quarter at around 12K. Revenue remained minimal, with a brief spike to $13 in mid-September.
Snake.io - Fun Online Snake showed a relatively stable weekly download pattern throughout the quarter, fluctuating between 778 and 1.4K. Active users ranged from around 5.9K to 7.3K, with a notable increase in early September. Weekly revenue saw minor fluctuations, peaking at $45 in mid-September.
state.io - Conquer the World had a more varied performance. Weekly downloads started at around 1.4K at the end of June but dropped to as low as 210 in late July, before recovering to 591 by the end of September. Active users followed a similar trend, beginning at approximately 4.1K and ending the quarter at around 2.3K. Revenue was mostly negligible, with occasional small peaks, the highest being $34 at the end of June.
Hole.io saw a consistent but lower volume of weekly downloads, ranging from 186 to 711. Active users fluctuated between 1.3K and 3.2K, with a decline observed towards the end of the quarter. Revenue remained modest, with weekly figures ranging from $9 to $25.
Paper.io 2 had the lowest download numbers among the top 5, starting at 494 and dropping to 75 by the end of September. Active users mirrored this trend, beginning at around 1.7K and decreasing to 665 by the end of the quarter. Revenue was minimal, with peaks of $13 in mid-September.
For more detailed insights and data, visit Sensor Tower.